Astral Tourists is a roleplaying game about adventures in the Astral Plane: the space between realities where thoughts, dreams and demons live. By Offworld Bogil creator of Bone Riders.
It uses the same basic system as Eco Mofos!!
This new edition of the game is a 164 pagebook containing:
A unique Astral Plane campaign setting and a 'rules light, flavour heavy' role-playing game system, adapted from Into the Odd. Use Astral Tourists as a standalone game, or as a supplement for Into the Odd, Cairn, and other similar games.
23 distinct character ‘origins’ unique to the Astral Plane and themed around the Major Arcana of the tarot. Play as a time traveller unstuck from spacetime, the trapped soul of an undead creature unable to pass on to the afterlife, or the sentient memory of a beloved fictional animal.
33 weird Astral creatures for tourists to encounter. Meet a dinosaur that can speak thoughts into being, a fractured hive mind rebuilding reality after the death of its god-queen, a tiny crocodile that wants to break into the real world by convincing a player to draw it, and many more!
A setting guide with rules and tables for creating Astral locations, encounters, dungeons, memories, dead gods, and portals to travel between them.
A sample adventure: The Bone Cube. Explore a lich's abandoned Bone Cube, designed to act as either an introduction to the Astral Plane for new players or as a a 'bridge' from a more conventional campaign world.
Conversion notes for Into the Odd, Cairn, Mausritter, ECO MOFOs and other similar games using similar rulesets.
A5 Book, 164 pages, Soft cover
Astral Tourists is a roleplaying game about adventures in the Astral Plane: the space between realities where thoughts, dreams and demons live. By Offworld Bogil creator of Bone Riders.
It uses the same basic system as Eco Mofos!!
This new edition of the game is a 164 pagebook containing:
A unique Astral Plane campaign setting and a 'rules light, flavour heavy' role-playing game system, adapted from Into the Odd. Use Astral Tourists as a standalone game, or as a supplement for Into the Odd, Cairn, and other similar games.
23 distinct character ‘origins’ unique to the Astral Plane and themed around the Major Arcana of the tarot. Play as a time traveller unstuck from spacetime, the trapped soul of an undead creature unable to pass on to the afterlife, or the sentient memory of a beloved fictional animal.
33 weird Astral creatures for tourists to encounter. Meet a dinosaur that can speak thoughts into being, a fractured hive mind rebuilding reality after the death of its god-queen, a tiny crocodile that wants to break into the real world by convincing a player to draw it, and many more!
A setting guide with rules and tables for creating Astral locations, encounters, dungeons, memories, dead gods, and portals to travel between them.
A sample adventure: The Bone Cube. Explore a lich's abandoned Bone Cube, designed to act as either an introduction to the Astral Plane for new players or as a a 'bridge' from a more conventional campaign world.
Conversion notes for Into the Odd, Cairn, Mausritter, ECO MOFOs and other similar games using similar rulesets.
A5 Book, 164 pages, Soft cover