Workshop at the Cartoon Museum, London!

Exciting news - We’ll be running a workshop at the Cartoon Museum in London on Saturday September 19th about How to use Comics to Create Tabletop Roleplaying Games

Book tickets to join us here

Saturday 19th September, 2pm

Join us for Using Comics to Create Tabletop Roleplaying Games with Daniel Locke and David Blandy, to explore how comics creators can expand their work into the rapidly growing world of tabletop roleplay. With the mainstream success of shows like Stranger Things and the global popularity of Critical Role, tabletop RPGs have moved firmly into the cultural spotlight. Comics and roleplaying share a natural synergy: both build worlds, develop characters, and invite audiences into immersive storytelling.

This session will demonstrate how comics creators can translate their existing worlds, characters, and artwork into playable tabletop experiences. Through case studies, practical advice, and accessible tools, participants will learn strategies for adapting visual storytelling into game design, reaching new audiences, and creating collaborative narrative spaces around their work.

Ideal for comics artists, writers, and storytellers interested in expanding their creative practice, this session will provide inspiration, resources, and practical starting points for bringing comics worlds to life at the gaming table.

This activity will be supported by Daniel Locke, an award wining graphic novelist and role playing game artist and David Blandy, an award winning roleplay game designer. 

This workshop is aimed at those aged 16 and up. There is limited capacity for this, so advanced booking is essential. The workshop will take place on Saturday the 19th of September and commence at 2pm and last for 2 hours. We advise you arrive 10-15 minutes early.

Getting here

Cartoon Musem
63 Wells Street
Fitzrovia, London, W1A 3AE

The Cartoon Art Trust is dedicated to preserving the best of British cartoons, caricatures, comics and animation. Our museum, gallery, archives and innovative exhibitions make the creativity of cartoon art, past and present, accessible to all for the purposes of education, research and enjoyment.

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